Terrain Performance (visual and collision): Unity Terrain, Terrain Composer, Gaia, and Map Magic Question I would just like to hear people's experience with these terrain generation systems from a runtime performance standpoint (of the game). TerrainComposer2 pre-trailer This is just a quick demonstration of what I'm preparing for the TC2 release trailer. I hope you like it;) http://www.terrainco. WorldComposer multi-resolution terrain tutorial, how to create huge terrains like in this tutorial that is 922 x 922 km and have a very detailed center. This is the same terrain. As lead programmer of our game D.R.O.N.E., with only 6 devs, I’m responsible for most core-coding including the network-code which I created from scratch.Our game is an arena shooter/builder multiplayer and we release it step by step through Steam Early Access. We are using our own Peer2Peer network architecture with instant host-migration in conjunction with Steam’s free relay networking. Yoav Landau, Composer: Battle for Palace Objects Reloaded. Yoav Landau is a composer and writer, known for Battle for Palace Objects Reloaded (2017), TOME: Terrain of Magical Expertise (2011) and The Living Tombstone feat. OR3O: Basics in Behavior (2018).
Introduction
If you want to make a great environment you have to carefully choose the tool that you are going to use, because there is no turn back. So my choices when I start working on that project in 2016 was Terrain Composer, Map Magic, Gaia and World Creator. I played with all of them and after many tests I finally choose World Creator.
The evaluations

Terrain Composer: Pokiri movie naa songs. not intuitive enough for my taste, good for very large terrains but not enough control about the very small details, I didn’t liked it.
Gaia: not much control about the vegetation and trees, you can get easily random results that are looking great, but as soon as you want to do something really specific, you have to use your own stamps and there is no point to use a terrain creator if you can just use a height map. I didn’t liked it, it was too limited.

Map Magic: very powerful but it takes too much time to get to what you want from the abstract concept behind this tool. It can do more than others, but take too much time to achieve it. Also I didn’t liked the way the author was talking, not open to change anything, quite arrogant.
World Creator: I have developed a good relationship with the Author. At first it was very buggy, and I sent him long bug reports, several pages sometime. He never gave up and was always open. Then I started to suggest what I needed for my game and he added these features into the software. Rapidly I could design an environment with vegetation, and spawn anything from particles to sounds with a very simple interface. Everything is not perfect and the main problem with World Creator is that you don’t have the source code. But Stefan is someone who is designing software for a long time and supports them, so I trust him to not giving up.
After all these tests I got these pictures. To get this result I had to program my own terrain shader, and finally made a triplanar shader.
Here is the editor of the shader I made. Simple, but working.

The water was another problem. At this stage I was not looking for a perfect water, and AQUA was ok.
Since TerrainComposer2, TC1 is deprecated and not available anymore on the Asset Store. However TC1 is included for free with TerrainComposer2 as a download link.
TerrainComposer is an Unity Extension Tool that enables developers to compose AAA quality Unity Terrain. It is also a Scene/Level Composer. It uses the standard Unity Terrain, and with a few clicks you can create astonishing results. It has a friendly GUI interface, is very easy to learn and its unlimited multi-threading output possibilities makes it a very powerful tool. Creating terrain that normally takes days or weeks to make, with this tool it only takes a few minutes! Saving you tons of work and time. Speed, quality and realism is the strength of this tool. And it’s curve, layer and filter based! The possibilities are endless. The layers and filters can be used for example to blend splat textures on height, random, degree, normals or an image etc. A small change in a curve or filter gives a totally different terrain.
TerrainComposer 1.9 is released and is Unity5 ready it includes 5 complete examples terrains that run out of the box in 3-4 clicks.
TerrainComposer is very flexible and can be used for all kinds of terrains and environments. For example flight simulator perspective as well as first person perspective. You can create low detail high performance terrain for example the mobile platform, as well as high detail AAA terrain for high end graphic systems. It supports all terrain resolutions high and low, as well as the support for multi-terrain, which is totally automated. For multi-terrain there are quick buttons that apply settings from one terrain to all terrains. These buttons are in more components like the tree and the object layer, which apply settings for example one tree to all the trees in a layer.
Unity Terrain Download
The auto generation option makes it very easy to see changes you make directly in the Scene view. This allows for much faster work flow as well as learning curve. The unlimited multi-level placement makes it possible to create endless detailed Scenes, where you for example create a whole city where the outside of the building has a garden and the inside of the building is furnished, and with objects on and around the furniture, etc.
In the ‘Screenshot’ page you can see different screenshots of what I made so far with Terrain Composer, the terrains I made inbetween programming, much and much more is possible.
Video quality can be set higher in settings at the right buttom of the video screen.
Terrain Composer 2 V2.81.unitypackage

Terrain Composer 2 Vs Gaia
New Video about 100% procedural heightmap and splatmap creation from scratch.
Unity Terrain Composer
This is a runtime video of terrain made with TerrainComposer from the tutorial video on the video page. On the video page you can find more videos.